
🎥⚙️ TODAY IN HISTORY – May 20, 1891
On that day, Thomas Edison dropped the cinetoscope on the world: a little box with a window where the future peeked back at you.
Learn something new every day — a concept, an idea, a mindset shift. Small daily upgrades = big transformations.
It’s not magic. It’s exponential growth.

On that day, Thomas Edison dropped the cinetoscope on the world: a little box with a window where the future peeked back at you.
Today is a day to celebrate those who turn courage into strategy, intuition into innovation, and exhaustion into results.
Women’s Entrepreneurship, recognized by the UN, serves as a reminder that female determination has been the hidden engine of the economy for centuries.
And now, it finally has a name, a space, and a visible impact.
Today, we’re celebrating those humans with an internal drive of 12 terabytes dedicated just to nostalgia. The collectors.
People who see value where others see dust, who rescue stories that time tried to erase, and who turn a simple object into a capsule of identity, culture, and creativity.
Today we’re celebrating the glorious day when designers, devs, researchers, and users from all over the world come together for the 21st time in a row to say:
— “Please, stop making products that are impossible to use.”
Back in ’73, in the Bronx, a community fed up with violence figured the best way to fight back was through rhymes, dance, and spray painting walls. That’s how Hip Hop was born—proof that when the system slams doors shut, art kicks open windows in style. 💡 Historical Context
While the world thought video games were just a teen distraction, Take-Two Interactive came in, looked at Sid Meier, and was like, “Dude, this Civilization thing is pure gold.” And they were totally right. 💡
What went down: On November 7, 2005, Take-Two Interactive Software (the same powerhouse behind Grand Theft Auto and Red Dead Redemption) acquired Firaxis Games, the creators of the legendary Civilization franchise. This wasn’t just a market move — it was a statement: digital creativity is a strategic asset. 🧩
Connection to the Creative Economy: Firaxis wasn’t just selling games. They were selling […]