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Creators & Influencers

🌍 Gen Z Is Ditching Everything to Be Influencers — But Only 1% Actually Cashes In

Yeah, this whole thing isn’t just happening in India. It’s a global vibe. And honestly, it’s way more complicated than it looks. While these old CEOs are scratching their heads wondering why no one wants a “solid career” anymore, Gen Z — you know, the same crew that learned about quantum physics from a TikTok about slime — is basically like, “Degree? Steady job? Nah, I’m good, next!” According to global stats from YouTube and Meta, over 65% of young people aged 16 to 24 worldwide see themselves as digital content creators. In India, that number jumps to 83% — but Brazil, the U.S., Nigeria, Mexico… you get the idea.

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Trend

💪 November 19 — Women’s Entrepreneurship Day

Today is a day to celebrate those who turn courage into strategy, intuition into innovation, and exhaustion into results.
Women’s Entrepreneurship, recognized by the UN, serves as a reminder that female determination has been the hidden engine of the economy for centuries.
And now, it finally has a name, a space, and a visible impact.

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🗃️ November 18 — Collector’s Day

Today, we’re celebrating those humans with an internal drive of 12 terabytes dedicated just to nostalgia. The collectors.
People who see value where others see dust, who rescue stories that time tried to erase, and who turn a simple object into a capsule of identity, culture, and creativity.

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🌍 World Usability Day 2025

Today we’re celebrating the glorious day when designers, devs, researchers, and users from all over the world come together for the 21st time in a row to say:
— “Please, stop making products that are impossible to use.”

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🎤 November 12th — World Hip Hop Day

Back in ’73, in the Bronx, a community fed up with violence figured the best way to fight back was through rhymes, dance, and spray painting walls. That’s how Hip Hop was born—proof that when the system slams doors shut, art kicks open windows in style. 💡 Historical Context

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November 7, 2005 — When Creativity Became a Corporate Strategy

While the world thought video games were just a teen distraction, Take-Two Interactive came in, looked at Sid Meier, and was like, “Dude, this Civilization thing is pure gold.” And they were totally right. 💡

What went down: On November 7, 2005, Take-Two Interactive Software (the same powerhouse behind Grand Theft Auto and Red Dead Redemption) acquired Firaxis Games, the creators of the legendary Civilization franchise. This wasn’t just a market move — it was a statement: digital creativity is a strategic asset. 🧩

Connection to the Creative Economy: Firaxis wasn’t just selling games. They were selling […]

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