
What the Beatles Can Teach Us About Creativity and Entrepreneurship
On February 7, 1964, the Beatles landed in the U.S., kicking off the era of “Beatlemania.” But what does that have to do with the
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On February 7, 1964, the Beatles landed in the U.S., kicking off the era of “Beatlemania.” But what does that have to do with the
👑 1. Adaptability is key The Queen has survived it all: scandals, political changes, the rise of social media, and even the final episode of
💡 “Ah, but why should I care about sustainability in the creative economy?” Because if you don’t tune into it now, soon you’ll be trying
Back then, no one thought that posting “Out to buy bread” would change the world. But BOOM! The creative economy has never been the same.
“SPIN Selling: The Sherlock Holmes Method of Sales” 🕵️♂️ Imagine you’re a detective trying to crack the toughest case of your life: “Why the heck
Picture this: it’s the late ‘90s, you’ve got a Nintendo 64 controller in your hands, and you’re about to embark on an epic adventure. Then,
Imagine an ordinary day—December 11, 2009—when a simple game featuring grumpy birds being launched at green pigs took the world by storm. With just a
Imagine a world where technology doesn’t just tell stories, it pulls you into them. On December 10, 2009, Avatar hit theaters, redefining what it means
On December 4, 1986, the UN took a historic step by adopting the Declaration on the Right to Development. Imagine the boldness: declaring that development
It was December 3, 1992. The world was still using landlines, and the internet was barely taking its first steps. Then, in a development room,
Cyberpunk 2077 went from being a total flop, full of bugs, to becoming one of the biggest games ever, all thanks to the persistence, constant updates, and the CD Projekt Red team actually listening to the community.
On March 11, 1997, the game “Final Fantasy VII” dropped in Japan for PC, totally changing the game in the video game industry. Originally released for PlayStation in 1997, it was one of the first to make cinematic storytelling a thing in gaming, using CGI, an epic soundtrack, and deep character development to tell a super engaging story.
On February 28, 1983, MASH ended its 11-year TV journey with the most-watched series finale in history at the time. What started as a war
On February 27, 1996, the world was introduced to Pokémon – and it was never the same again. What started as a Game Boy game
3 Lessons from 20th Century Fox for Creators and Entrepreneurs 🎬 1. Content Is King, but Distribution Is Queen Fox mastered global film distribution long
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