🛒 Nov 28 — Black Friday: The Day Shopping Becomes an Olympic Sport 🥇💸

Nos EUA, ela surgiu para nomear o caos urbano pós-Thanksgiving — ruas abarrotadas, lojas lotadas, filas que davam voltas no quarteirão e gente lutando por televisões como se fossem artefatos sagrados. No Brasil, como sempre, não decepcionamos. Transformamos a Black Friday em evento digital, híbrido, remixado, com memes, lives, influenciadores, cashback, link afiliado, cupom secreto, cupom falso, cupom que nunca funciona… É a economia criativa em seu estado mais primal.
Black Friday - The Olympic Day of Consumption
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🛒 NOVEMBER 28
BLACK FRIDAY

🎯 THE DAY WHEN CONSUMPTION
BECOMES AN OLYMPIC SPORT
"Surviving Black Friday is a 21st-century competition."
🎪 OPENING

Today we witness a cultural, economic, psychological and almost anthropological phenomenon: Black Friday.

In the U.S., it arose to name the post-Thanksgiving urban chaos — crowded streets, packed stores, lines around the block, and people fighting over TVs as if they were sacred artifacts.

In Brazil, as always, we don't disappoint.

We turned Black Friday into a digital, hybrid, remixed event, with memes, livestreams, influencers, cashback, affiliate links, secret coupons, fake coupons, coupons that never work…

It's creative economy at its most primitive state.

💡 HISTORICAL AND CULTURAL CONTEXT

The expression "Black Friday" first appeared in the 1960s in Philadelphia, when police used the term to describe chaotic traffic and crowds filling the streets as people shopped before Christmas.

Over time, it became one of the most important shopping days worldwide.

Today, Black Friday generates:

  • billions in digital sales
  • trillions of clicks
  • countless abandoned carts
  • and the emotional expectation of millions who waited all year for a good deal to buy… a robot vacuum.

It's a spectacle of design, consumption, logistics, marketing and human behavior.

🧠 STORYMODE CONNECTION

Para la educación creativa, el Black Friday es un caso perfecto:

  • ✔ UX and user journey
    Buying is a journey. Sites that understand flow, emotion and timing rule the game.
  • ✔ Commercial storytelling
    The "before, during and after" of Black Friday is carefully scripted.
  • ✔ Behavioral economy
    Discounts trigger ancestral mental cues like scarcity, urgency and instant reward.
  • ✔ Data & AI
    Algorithms decide what you see, when you see it, and at what price. It's machine learning piloting your desire.
  • ✔ Digital innovation
    Liveshopping, gamification, social commerce, dynamic coupons, and smart cashback — all were born or evolved because of this day.
  • ✔ Applied creativity
    Brands create memes, campaigns, characters and narratives exclusively for Black Friday. It's advertising as performance.
🪙 REWARD OF THE DAY
Learn that understanding people is worth more than understanding discounts.
Whoever masters behavior masters the market.
🎧 80s SOUNDTRACK
🎵
"Material Girl" – Madonna (1984)
Because there's no better song for a day driven by consumption, irony, and sparkle.
🧙‍♂️ CORRESPONDING CARD

"The Master of Discounts"

🧩 "Who understands human desire never runs out of inventory."

📚 GLOSSARY
BLACK FRIDAY
Annual event of large discounts and high purchase volumes.
BEHAVIORAL ECONOMY
Study of how people make decisions.
UX (USER EXPERIENCE)
The user's experience while browsing or shopping.
COMMERCIAL AI
Algorithms that personalize prices, products, and offers.
SOCIAL COMMERCE
Sales integrated into social networks.
GAMIFICATION
Use of game elements to engage people.
CONVERSION
When the user performs the desired action (purchase, click, sign-up).
🎓 STORYMODE TIPS FOR EDUCATORS 🎓
🧠 EDTECH.COOL STORYMODE EDUCATIONAL SEAL
📚 Bloom: Apply • Analyze
🌍 UNESCO: Media and digital literacy
🎯 OECD: Behavioral economy • Digital culture • Systems thinking
💻 ISTE: Computational thinker • Creative communicator
💬 PBL SUGGESTION FOR EDUCATORS

Ask students to create a fictional Black Friday for a product they invented.

They should define:

  • Persona
  • Pain / problem
  • Oferta
  • Storytelling
  • Launch strategy
  • Mecánicas de gamificación (cupones, desafíos, rarezas…)
  • Sales projection

Después, cada grupo presenta su "campaña".

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