June 13, 1516 — Thomas More Drops Utopia

June 13, 1516 — Thomas More drops Utopia And the world learned to picture futures that don’t even exist yet — and to be skeptical about them.

Thomas More didn’t know how to use Canva.
He didn’t even access ChatGPT to brainstorm dystopias.
But he did something that would shape all creative culture from then on:
He wrote about a perfect place…
…that would probably go very wrong.


💡 Why does this matter?

🌍 Utopia was the first conscious draft of an “idealized world”, created not to be a goal, but a mirror:
to critique the present, provoke reflection, and open up space for social imagination.

🎮 Without it, we might not have:

  • RPGs with parallel universes

  • Simulation games like The Sims or SimCity

  • Speculative narratives like 1984, The Matrix, or Wakanda

  • And of course… no storytelling course with “worldbuilding” in the description.

📚 It was the embryo of all Future Design.
An invitation to dream, yes — but also to put ideas to the test.

And isn’t that exactly what we do with innovation, education, and creativity?


👴 Oscar, reading Utopia on a pixelated leather Kindle:
“A perfect world doesn’t need to exist. It just needs to be imagined. The rest is brainstorming and spreadsheets.”

🐲 Barkley, sketching a world with floating islands, dancing libraries, and a mountain that spits out Wi-Fi:
“If you were to create your Utopia, what would it have?
Idea playgrounds? Holographic teachers?
Or just a society where no one sends 7-minute audio messages?”


🎯 Mission of the Day
Describe your creative utopia in 3 sentences.
Use concepts of education, technology, and… purposeful chaos.

💰 Reward:
+1 Philosophical Insight
+250 XP in Applied Imagination
+∞ points in Futuristic Storytelling

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